Ban state

Sweepstakes Casinos in North Carolina: The Statute That Refuses the Free-Entry Defence, and the Word That Limits It

North Carolina’s 2010 sweepstakes law does something most states only attempt with new bills: it defines a sweepstakes as a chance promotion entered “with or without payment of any consideration”, so the no-purchase-necessary argument does not work there. Its Supreme Court upheld it in 2012 and has applied it against redesigned machines at least three times since. What the statute still needs is a prize — and it defines a prize as something of value “which may be transferred to a person”.

Statute in force N.C.G.S. § 14-306.4 — electronic machines and devices for sweepstakes prohibited (2010-103, not amended since on its face)
Sweepstakes Any game or promotion which, “with or without payment of any consideration”, a person may enter to win a prize determined by chance
Prize Any gift, award, gratuity, good, service, credit, or anything else of value, “which may be transferred to a person”
The device A machine “owned, leased or otherwise possessed by a sweepstakes sponsor or promoter” — whether or not it is server-based
What is banned Conducting a sweepstakes through an “entertaining display”: actual or simulated game play not dependent on skill or dexterity
Penalty Class 1 misdemeanour; Class H felony for a second offence; Class G for a third
Leading decisions Hest Technologies (2012), free-speech challenge rejected; Sandhill Amusements v. Miller (2015); Crazie Overstock (2021) and Gift Surplus (2022), the predominant-factor test
Online play on a player’s own device No North Carolina decision found
Status ban
What defines it 2010 law bans video sweepstakes, paid or free entry; courts never tested online play
Watch First NC ruling on play on a player’s own device
Last verified 2026-09-24

The definition that takes the free-entry argument off the table

Section 14-306.4(a)(5) defines a sweepstakes as “any game, advertising scheme or plan, or other promotion, which, with or without payment of any consideration, a person may enter to win or become eligible to receive any prize, the determination of which is based upon chance.” The alternative method of entry — the free postcard, the free daily coins — is the element the sweepstakes model rests on, and here it changes nothing, because the definition does not care whether anything was paid.

The operative ban, § 14-306.4(b), makes it unlawful to operate or place into operation an electronic machine or device to conduct a sweepstakes through an “entertaining display”, which (a)(3) defines as actual or simulated game play — video poker, bingo, craps, keno, lotto, eight-liner, pot-of-gold, and “any other video game not dependent on skill or dexterity that is played while revealing a prize”. Subsection (c) is an anti-subterfuge clause. A first offence is a Class 1 misdemeanour; the third is a Class G felony.

This is a reading of statutory text and of the decisions below, not a legal conclusion about any operator.

What the North Carolina courts have done with it

The Supreme Court of North Carolina upheld the statute in Hest Technologies v. State ex rel. Perdue (2012), and it has returned to it at least three times since, including Sandhill Amusements v. Miller (2015). In Crazie Overstock Promotions v. State (2021) and Gift Surplus v. State ex rel. Cooper (2022) it settled the test: whether a video sweepstakes is conducted through a game of chance turns on whether chance or skill predominates in the result, judged on the game as a whole. In Gift Surplus a “nudge” feature and a “winner-every-time” prize did not change the answer; the Court quoted its own 1915 warning that ingenuity is always at work to evolve a scheme “within the mischief, but not quite within the letter of the definition.”

Every one of these cases concerned machines in a place of business with cash prizes behind them. State v. Spruill, No. COA14-369 (N.C. Ct. App. 18 November 2014), involved internet games, but on computers in a café where patrons bought computer time. We found no North Carolina decision about a game played on a player’s own phone or computer, and the Court of Appeals’ most recent sweepstakes decision, No Limit Games (31 December 2024), is again a machine-and-premises case.

The two words that limit it

The first is in the definition of a prize. Section 14-306.4(a)(4) defines it as “any gift, award, gratuity, good, service, credit, or anything else of value, which may be transferred to a person, whether possession of the prize is actually transferred, or placed on an account or other record as evidence of the intent to transfer the prize.” A sweepstakes, as defined, is a chance to win a prize. Something of value that cannot be transferred to anyone is not a prize on this wording, and without a prize there is no sweepstakes for the section to prohibit.

The second is in the definition of the device. Section 14-306.4(a)(1) reaches a machine “owned, leased or otherwise possessed by a sweepstakes sponsor or promoter” or its partners and contractors. A player’s own phone is not possessed by the promoter. The same paragraph, though, applies the section to a device “whether or not … it is server-based”, which points the other way for any system whose game runs on the promoter’s servers. How those two passages fit together for pure online play is, as far as we can find, undecided, and we do not predict it.

Can you still play a sweepstakes casino in North Carolina?

North Carolina’s sweepstakes law is one of the strictest in the country on its face: a promotion is a sweepstakes whether or not anyone paid to enter, and the state’s Supreme Court has repeatedly rejected machine designs built to get around it. The cases so far are about machines in shops and cafés; none we found is about play on your own phone. But a sweepstakes casino that awards prizes you can redeem or transfer is exactly the kind of promotion the definition describes.

A site being reachable from North Carolina is not evidence that it is lawful there.

What North Carolina’s definition does not reach. The section prohibits conducting a sweepstakes, and a sweepstakes is a chance to win a prize: something of value “which may be transferred to a person”. Flickloot’s coins cannot be bought, redeemed or transferred and are worth nothing anywhere, so there is no prize to win and, on the text, no sweepstakes. The free-entry point that defeats other operators here does not help or hurt us, because nothing on the site is paid for in the first place. The device definition’s “possessed by a sponsor” wording is a second, independent argument we do not rely on, because the same paragraph’s “server-based” clause cuts against it. Flickloot operates in North Carolina. This is our reading of the text, not a legal conclusion. Gold Coins are granted, never sold. No money, no purchases, no prizes, no redemptions, no transfers — they have no value of any kind. Play free at play.flickloot.com

Sources

  • Verified North Carolina General Assembly, N.C.G.S. § 14-306.4 — read in full from ncleg.gov on 5 September 2026 and saved in the repository (handoffs/source-nc-14-306.4-2026-09-05.html). Session-law note (2010-103, s. 1.) and nothing later. The (a)(1), (a)(3), (a)(4), (a)(5), (b) and (f) language is quoted from that text.
  • Verified Supreme Court of North Carolina, Gift Surplus, LLC v. State ex rel. Cooper, 2022-NCSC-1 (11 February 2022) — read 23 September 2026 in the Free Law Project’s copy. The predominant-factor holding, the reliance on Crazie Overstock (2021-NCSC-57) and on Hest Technologies (366 N.C. 289 (2012)), and the 1915 quotation are taken from it.
  • Verified North Carolina Court of Appeals, No Limit Games, LLC v. Sheriff of Robeson County, COA24-12 (31 December 2024) — read in part 23 September 2026; its summary of State v. Spruill (computers in a café, computer time purchased) is the source for that case here.
  • Probable That Hest Technologies upheld § 14-306.4 against a free-speech challenge: taken from the later opinions’ description of it; the 2012 opinion itself was not read in full.
  • Unverified Any North Carolina decision applying § 14-306.4 to play on a player’s own device, and how the “possessed by a sponsor” and “server-based” passages interact. None found in the CourtListener search for the section (18 results).

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Last verified: 2026-09-24. Flickloot corrects tracker pages in the same week a status changes. This page is a compliance reference, not legal advice.